Post-Processing

The following footage is of a University project I made which showcases an array of post-processing effects and techniques. The project is created using the Direct3D graphical API and HLSL shader files. AntTweak bar is used to adjust various settings in several of the post-processing effects. Effects chaining is implemented which allows any of the effects shown in the demonstration to be used simultaneously. This would, for example, allow the HSL tint to be enabled as well as Gaussian blur and the shockwave effect. This assignment was awarded 90 marks out of 100.

-Project Completed 16.02.17

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